A chronicle of the development of GONE GITMO, a virtual installation of Guantanamo Bay Prison in Second Life. GONE GITMO is a collaboration between Nonny de la Peña and Peggy Weil.
Machinima Report
Friday, February 15, 2008
Surveying!
Nonny and I visited the Annenberg Estate this morning to assess potential sites for an expansion of Gone Gitmo. The experience, and the language we used to describe it, was reminiscent of another century. The last frontier?
"serious games" -- has been developed to help interest and educate young people about the world's political conflicts. i think this is incredibly great, because kids arent interested in education but if we do it through game they learn alot more
GONE GITMO was developed at a MacArthur sponsored residency at BAVC New Media Producers Institute in 2007. Thanks to our early supporters: Joi Ito, Ben Batstone-Cunningham, and Steve Anderson and Holly Willis of the Institute for Multimedia Literacy at USC School of Cinemtatic Arts. Acknowledgements also to the Annenberg School of Communicatios: Professor Douglas Thomas, Tori Horton, Evonne Heyning. Also Frank Fox, Cinco Pizzocato and Matthew Lee, Bernard Drax.
1 comment:
"serious games" -- has been developed to help interest and educate young people about the world's political conflicts. i think this is incredibly great, because kids arent interested in education but if we do it through game they learn alot more
Cheers,
Myan
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building surveying equipment
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